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Chaos Power - Tribe Research I

Effect

Weapon P./ M. Atk. +10, Armor P. Def. +2, Accessory M. Def. +2

Total Price

15B

Damage (Weapon M. Atk.)

25B / 1%

Grants 0.6%

Damage (Weapon P. Atk.)

50B / 1%

Grants 0.3%

  • Damage, Received Damage and Critical Rate convert to damage terms. Defense, Status and Support don't - they report the printed %, read off the Total column.
  • Converted isn't face value: some stats are worth more or less damage than they print, and flat stats like weapon attack convert too. The three are never added together - damage dealt and damage avoided aren't the same thing.
  • Paired stats count once - a build only uses one side. Set a class in the top bar to pick yours; without one the higher side counts and both are shown. Same for a bonus spelled out per element or per attack type: six resistances at +30 are one +30 bonus, not six.
  • Defensive stats are never paired - you get hit by physical and magical attacks whatever you built, so both count.
  • Total is every bonus at its printed %, counted once each - not a damage estimate. A Defense, Status or Support score is this column over that category's own rows; the Sum spans every category, so it matches no single score above.
EffectDamageReceived DamageCritical RateTotal
Accessory M. Def. +2
- - - -
Armor P. Def. +2
- - - -
Weapon M. Atk. +10
Weapon P. Atk. +10
Damage: sum takes the higher, Weapon M. Atk.
0.6
0.3
- - 0.6
Sum0.6000.6
SlotItemQuantityUnit PriceTotal
1
Blood Imbued with Chaos
60
250M
15B
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