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Eternal Armor

Effect

P. Def., M. Def. +1%

Total Price

25B

Defense

12.50B / 1%

Grants 2%

  • Damage, Received Damage and Critical Rate convert to damage terms. Defense, Status and Support don't - they report the printed %, read off the Total column.
  • Converted isn't face value: some stats are worth more or less damage than they print, and flat stats like weapon attack convert too. The three are never added together - damage dealt and damage avoided aren't the same thing.
  • Paired stats count once - a build only uses one side. Set a class in the top bar to pick yours; without one the higher side counts and both are shown. Same for a bonus spelled out per element or per attack type: six resistances at +30 are one +30 bonus, not six.
  • Defensive stats are never paired - you get hit by physical and magical attacks whatever you built, so both count.
  • Total is every bonus at its printed %, counted once each - not a damage estimate. A Defense, Status or Support score is this column over that category's own rows; the Sum spans every category, so it matches no single score above.
EffectDamageReceived DamageCritical RateTotal
M. Def. +1%
- - - 1
P. Def. +1%
- - - 1
Sum0002
SlotItemQuantityUnit PriceTotal
1
+7 Eternal Leather Helmet (Light armor)
+7 Blessed Eternal Leather Helmet (Reinforced light armor)
1
1
5B
10B
5B
10B
2
+7 Eternal Leather Armor (Light armor)
+7 Blessed Eternal Leather Armor (Reinforced light armor)
1
1
5B
10B
5B
10B
3
+7 Eternal Leather Leggings (Light armor)
+7 Blessed Eternal Leather Leggings (Reinforced light armor)
1
1
5B
10B
5B
10B
4
+7 Eternal Leather Gloves (Light armor)
+7 Blessed Eternal Leather Gloves (Reinforced light armor)
1
1
5B
10B
5B
10B
5
+7 Eternal Leather Boots (Light armor)
+7 Blessed Eternal Leather Boots (Reinforced light armor)
1
1
5B
10B
5B
10B
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