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Severe Training I

Effect

Damage +1%, received damage -1%

Total Price

354.25B

Damage

354.25B / 1%

Grants 1%

Received Damage

354.25B / 1%

Grants 1%

  • Damage, Received Damage and Critical Rate convert to damage terms. Defense, Status and Support don't - they report the printed %, read off the Total column.
  • Converted isn't face value: some stats are worth more or less damage than they print, and flat stats like weapon attack convert too. The three are never added together - damage dealt and damage avoided aren't the same thing.
  • Paired stats count once - a build only uses one side. Set a class in the top bar to pick yours; without one the higher side counts and both are shown. Same for a bonus spelled out per element or per attack type: six resistances at +30 are one +30 bonus, not six.
  • Defensive stats are never paired - you get hit by physical and magical attacks whatever you built, so both count.
  • Total is every bonus at its printed %, counted once each - not a damage estimate. A Defense, Status or Support score is this column over that category's own rows; the Sum spans every category, so it matches no single score above.
EffectDamageReceived DamageCritical RateTotal
Damage +1%
1 - - 1
Received damage -1%
- 1 - 1
Sum1102
SlotItemQuantityUnit PriceTotal
1
Orb of Anger (2nd Floor)
Golden Orb (Event)
400
1
200M
0
80B
0
2
Orb of Bloody Soul (Lv. 3)
Golden Orb (Event)
85
1
500M
0
42.50B
0
3
Orb of Bloody Soul (Lv. 4)
Golden Orb (Event)
65
1
1.30B
0
84.50B
0
4
Orb of Bloody Soul (Lv. 2)
Golden Orb (Event)
13
1
250M
0
3.25B
0
5
Orb of Anger (1st Floor)
Golden Orb (Event)
300
1
300M
0
90B
0
6
Orb of Anger (2nd Floor)
Golden Orb (Event)
270
1
200M
0
54B
0
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