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Effect
Max HP/ MP +2%, P./ M. Atk. +2%
Estimated Price
10.35T
Not ranked - 1 of 6 items need a price
Damage (M. Atk.)
12.33T / 1% est.
Grants 0.84%
Damage (P. Atk.)
5.18T / 1% est.
Grants 2%
Support
2.59T / 1% est.
Grants 4%
- Damage, Received Damage and Critical Rate convert to damage terms. Defense, Status and Support don't - they report the printed %, read off the Total column.
- Converted isn't face value: some stats are worth more or less damage than they print, and flat stats like weapon attack convert too. The three are never added together - damage dealt and damage avoided aren't the same thing.
- Paired stats count once - a build only uses one side. Set a class in the top bar to pick yours; without one the higher side counts and both are shown. Same for a bonus spelled out per element or per attack type: six resistances at +30 are one +30 bonus, not six.
- Defensive stats are never paired - you get hit by physical and magical attacks whatever you built, so both count.
- Total is every bonus at its printed %, counted once each - not a damage estimate. A Defense, Status or Support score is this column over that category's own rows; the Sum spans every category, so it matches no single score above.
| Effect | Damage | Received Damage | Critical Rate | Total |
|---|---|---|---|---|
M. Atk. +2% P. Atk. +2% Damage: sum takes the higher, P. Atk. | 0.84 2 | - | - | 2 |
Max HP +2% | - | - | - | 2 |
Max MP +2% | - | - | - | 2 |
| Sum | 2 | 0 | 0 | 6 |