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Shining Helmet

Effect

Fire Resistance +10

Total Price

251.10B

Received Damage

173.18B / 1%

Grants 1.45%

  • Damage, Received Damage and Critical Rate convert to damage terms. Defense, Status and Support don't - they report the printed %, read off the Total column.
  • Converted isn't face value: some stats are worth more or less damage than they print, and flat stats like weapon attack convert too. The three are never added together - damage dealt and damage avoided aren't the same thing.
  • Paired stats count once - a build only uses one side. Set a class in the top bar to pick yours; without one the higher side counts and both are shown. Same for a bonus spelled out per element or per attack type: six resistances at +30 are one +30 bonus, not six.
  • Defensive stats are never paired - you get hit by physical and magical attacks whatever you built, so both count.
  • Total is every bonus at its printed %, counted once each - not a damage estimate. A Defense, Status or Support score is this column over that category's own rows; the Sum spans every category, so it matches no single score above.
EffectDamageReceived DamageCritical RateTotal
Fire Resistance +10
- 1.45 - 1.45
Sum01.4501.45
SlotItemQuantityUnit PriceTotal
1
+14 Enhanced Leviathan Helmet (Heavy armor)
1
150B
150B
2
+14 Eternal Leather Helmet (Light armor)
+14 Blessed Eternal Leather Helmet (Reinforced light armor)
1
1
50B
50B
50B
50B
3
Augmenting Stone: Armor
240
75M
18B
4
Crystal of Protection
800
40M
32B
5
Jewel
800
1.38M
1.10B
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