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Weapon Enchantment II

Effect

Damage +3%, received damage -3%

Estimated Price

2.16T

Not ranked - 1 of 4 items need a price

Damage

720.46B / 1% est.

Grants 3%

Received Damage

720.46B / 1% est.

Grants 3%

  • Damage, Received Damage and Critical Rate convert to damage terms. Defense, Status and Support don't - they report the printed %, read off the Total column.
  • Converted isn't face value: some stats are worth more or less damage than they print, and flat stats like weapon attack convert too. The three are never added together - damage dealt and damage avoided aren't the same thing.
  • Paired stats count once - a build only uses one side. Set a class in the top bar to pick yours; without one the higher side counts and both are shown. Same for a bonus spelled out per element or per attack type: six resistances at +30 are one +30 bonus, not six.
  • Defensive stats are never paired - you get hit by physical and magical attacks whatever you built, so both count.
  • Total is every bonus at its printed %, counted once each - not a damage estimate. A Defense, Status or Support score is this column over that category's own rows; the Sum spans every category, so it matches no single score above.
EffectDamageReceived DamageCritical RateTotal
Damage +3%
3 - - 3
Received damage -3%
- 3 - 3
Sum3306
SlotItemQuantityUnit PriceTotal
1
Aether
1000
Missing (coin)
Missing
2
Black Mithril
10000
10K
100M
3
Royal Gold Save Ticket
Purple Orb
80
900
27B
0
2.16T
0
4
Scroll: Enchant R-grade Weapon
127
10M
1.27B
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