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Leather Armor of Abyss I

Effect

Received damage when immobilized -5%

Total Price

28.27B

Received Damage

5.65B / 1%

Grants 5%

  • Damage, Received Damage and Critical Rate convert to damage terms. Defense, Status and Support don't - they report the printed %, read off the Total column.
  • Converted isn't face value: some stats are worth more or less damage than they print, and flat stats like weapon attack convert too. The three are never added together - damage dealt and damage avoided aren't the same thing.
  • Paired stats count once - a build only uses one side. Set a class in the top bar to pick yours; without one the higher side counts and both are shown. Same for a bonus spelled out per element or per attack type: six resistances at +30 are one +30 bonus, not six.
  • Defensive stats are never paired - you get hit by physical and magical attacks whatever you built, so both count.
  • Total is every bonus at its printed %, counted once each - not a damage estimate. A Defense, Status or Support score is this column over that category's own rows; the Sum spans every category, so it matches no single score above.
EffectDamageReceived DamageCritical RateTotal
Received damage when immobilized -5%
- 5 - 5
Sum0505
SlotItemQuantityUnit PriceTotal
1
+4 Enhanced Leviathan Leather Armor (Light armor)
1
10B
10B
2
Orb of Abyss (Lv. 1)
1
10B
10B
3
High Priest's Holy Water
1140
2.25M
2.56B
4
Augmenting Stone: Armor
76
75M
5.70B
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