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Master Marksman II

Effect

M. Atk. +0.5%

Total Price

14.56B

Damage

69.33B / 1%

Grants 0.21%

  • Damage, Received Damage and Critical Rate convert to damage terms. Defense, Status and Support don't - they report the printed %, read off the Total column.
  • Converted isn't face value: some stats are worth more or less damage than they print, and flat stats like weapon attack convert too. The three are never added together - damage dealt and damage avoided aren't the same thing.
  • Paired stats count once - a build only uses one side. Set a class in the top bar to pick yours; without one the higher side counts and both are shown. Same for a bonus spelled out per element or per attack type: six resistances at +30 are one +30 bonus, not six.
  • Defensive stats are never paired - you get hit by physical and magical attacks whatever you built, so both count.
  • Total is every bonus at its printed %, counted once each - not a damage estimate. A Defense, Status or Support score is this column over that category's own rows; the Sum spans every category, so it matches no single score above.
EffectDamageReceived DamageCritical RateTotal
M. Atk. +0.5%
0.21 - - 0.5
Sum0.21000.5
SlotItemQuantityUnit PriceTotal
1
+4 Helios Guardian
+4 Blessed Helios Guardian
1
1
5B
5B
5B
5B
2
+4 Helios Thrower
+4 Blessed Helios Thrower
1
1
5B
5B
5B
5B
3
Orb of Bloody Soul (Lv. 4)
2
1.30B
2.60B
4
High Priest's Holy Water
871
2.25M
1.96B
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