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Master Marksman I

Effect

P. Skill Critical Rate +3%, P. Skill Critical Damage +1%

Total Price

34.27B

Damage

34.27B / 1%

Grants 1%

Critical Rate

11.42B / 1%

Grants 3%

  • Damage, Received Damage and Critical Rate convert to damage terms. Defense, Status and Support don't - they report the printed %, read off the Total column.
  • Converted isn't face value: some stats are worth more or less damage than they print, and flat stats like weapon attack convert too. The three are never added together - damage dealt and damage avoided aren't the same thing.
  • Paired stats count once - a build only uses one side. Set a class in the top bar to pick yours; without one the higher side counts and both are shown. Same for a bonus spelled out per element or per attack type: six resistances at +30 are one +30 bonus, not six.
  • Defensive stats are never paired - you get hit by physical and magical attacks whatever you built, so both count.
  • Total is every bonus at its printed %, counted once each - not a damage estimate. A Defense, Status or Support score is this column over that category's own rows; the Sum spans every category, so it matches no single score above.
EffectDamageReceived DamageCritical RateTotal
P. Skill Critical Damage +1%
1 - - 1
P. Skill Critical Rate +3%
- - 3 3
Sum1034
SlotItemQuantityUnit PriceTotal
1
+8 Enhanced Krishna Thrower
1
20B
20B
2
+4 Enhanced Krishna Guardian
1
10B
10B
3
Orb of Bloody Soul (Lv. 4)
2
1.30B
2.60B
4
High Priest's Holy Water
742
2.25M
1.67B
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